Combat

Description
Combat in Warproam (1) follows a format similar to that of Kingdom Hearts: Chain of Memories, but without the limitations of card mechanics.

All encounters are random, but the nemies which appear in battle are determined by the area that the player is in, and their current level, to prevent the grid from becoming too tedious too soon. This, however, means that certain enemies can only be encountered in very specific situations. Bosses, on the other hand, are always set to appear in a specific way, with their own background and game mechanics, although the New Game+ option shows what the game would be like if all fights were the same.

Mechanics and gimmicks
Soon :)