Story

Every single game in the Warproam series is canon, and this page will try to summarize every game that's been released at the time of writing (As usual, anyone is allowed to modify any story-related articles if a new game is released)

'Keep in mind that besides the intro texts, this page is just one big old  SPOILER ''. Don't read if you (for some reason) care about the story or just wanna learn more on your own, I guess.'''

Warproam: State of Crustiness
The game takes place several millennia before any of the other games in the series. The intro does a good job explaining the main premise of the game, thus it will be quoted.

 "Several millennia before the current age... 

The world was in a constant state of war, species were rising to power, only to fall down and become slaves in a matter of years.

Unlike the world you are in right now, all human species cooperated to an impressive degree, Neanderthals worked as smiths, creating exceptionally strong weapons and armor for early humans.

Out of all of the species, these two were the most powerful, destroying everything in their path, and eventually becoming the most feared species on the planet

However, there was still quite a bit of competition.

Several bio-mechanical organisms began wiping out other species, and even forcing small human tribes to fight for them.

There were many other creatures that competed with the humans.

Although everything was going relatively well, until it all went relatively wrong.

Thus, your story begins, I think."


 *  Main Game 

Like the intro text said the game takes place in a parallel universe where neanderthals and humans evolved together, becoming a victorian-styled society by the year 1423

The main goal of the game is to complete missions to be accepted into the military and participate in the war. None of these missions have any real story


 *  Ending 

The game ends with a battle against almost every enemy species. However, the battle is interrupted by an earthquake, which causes a giant hole to suddenly appear, swallowing half of the earth's population. The survivors (now underground) find themselves in a strange land, made up mostly of rolling hills, large lakes and valleys and deep oceans. The survivors settle down and create a small town, naming it Warproam.

Warproam 1
Warproam 1's story is centred on Scrungus Mc Chungles, a self employed delivery man who finds a way to get into the underground dystopia of Warproam, confident that his grandfather is somewhere in there.

Before getting to the city proper, he has to get through the Warped Caverns, a gateway to the infinite dimensions, beyond Scrungus' universe and ours, that connects the modern world to Warproam. While exploring the Warped Caverns, Scrungus finds Monty, a skullad who has been living in the caverns ever since he was born, and helps people who have lost themselves. He gives Scrungus a quick tutorial before joining him in his quest.

Chapter 1
Act 1

During his adventure, Scrungus is kidnapped by the Daimon Order, a group comprised of the remaining members of the Daimon Tribe, which was slaughtered by Dexa Corporation, who seem to believe that Scrungus is their savior. The player is then forced to change characters and take control of Monty, who goes on a stealth mission to rescue Scrungus from the order. Instead of finding Scrungus, though, he finds Shen Kenthra, and tries to beat him up. Shen, who doesn't want to fight Monty, simply blocks all his attacks and tries to run away, failing miserably. Swapping characters once more, the player finds that Scrungus is being briefed about the order's mission to destroy the evil Dexa corporation.

Act 2

After everything is said and done, Scrungus and Monty reluctantly agree to help the Daimon Order and take down Robert A. Dexa, the current owner of the corporation. The Daimon King instructs them to go to an abandoned building, somewhere in Stronhning, however, Robert reaches the destination before him and kidnaps the king.

Act 3

After a few encounters with the corporation's grunts, Scrungus decides to organize a raid and end Robert's corporation once and for all. This leads to the final battle of the chapter, in which Scrungus, Shen and the rest of the order storm the corporation's headquarters and are eventually joined by Monty, who strapped himself to a rocket to get there faster (The rocket didn't even explode, kind of a waste of money if you ask me). The chapter ends with a boss fight against Robert, who finally reveals his most powerful gun yet, a charcoal-powered super weapon, and a final set of choices that the player needs to make: Take over the company and kill Robert, Spare Robert's life, but bring the corporation down, destroy the super weapon and take care of Robert, or leave the building and let the order deal with him themselves. (The player has a chance to obtain a powerful early-game gun here. Although it will eventually need to be repaired if used too much, causing it to slowly wear down and become less and less useful as the game continues)

Chapter 2
Act 1

Now, with Robert outta the way, Shen can properly introduce himself to Scrungus. During his introduction, he also mentions wanting to join Scrungus to make himself stronger, as he believes that by joining him and Monty, he'll be able to meet and fight warriors, while also making him and his "gentleman" behavior well known across all the continents and countries. Finishing his speech, he tells the team about the tales of a mystical place, a group of islands not too far away: the Hunling Archipelago. With their sights set and objective clear, the crew heads to the archipelago.

Act 2

When they finally reach Paper-Skull Island, their main point of interest, they meet a strange blob monster that pretends to be a huemayun like Scrungus, going by the name Sploot. After a bit of dialogue that no one will ever care about and everyone will skip, the crew help Sploot gather plants, fruits and flowers for his research regarding the island, and its strange fauna: the "Lil' Peepers".

Something goes wrong as usual, and an explosion causes Sploot's lab to burn to the ground, letting a modified Lil' Peeper escape via a convenient portal.

act 3

Scrungus and friends help the local human tribe, coming into contact with Breather of Air, the local idiot who somehow becomes the chief, and with the tribe's shaman, who eventually manages to create a portal, from which the peeper emerges. After a long and gruelling fight against what is essentially just a worse yellow opera, both Shen and Scrungus are knocked out, Monty tries to end this ones and for all¡1!!. However all he manages ro do is get accidentally kidnapped by the retreating peeper, who ,before leaving, finally reveals his name: the Baleful Peeper.

As the portal fades away and Scrungus and Shen get up, they realise what just happened, and make preparations for their next journey.

Chapter 3
Act 1

Just a few hours after the events of chapter 2, a cutscene shows Shen and Scrungus gather resources for the tribe's shaman, a mannsquito (A man sized, intelligent mosquito), who has strange psychic abilities. He consumes the resources, which enhances his abilities and give him new powers, which in turn make him able to open a portal within just a few seconds. The portal seems to be unstable, however, and it quickly disintegrates. The player is then tasked to get a special relic, hidden in one of the island's temples. The player then needs to locate the temple on their map and extract the relic hidden inside.

The relic turns out to be a golden statue of one of the island's former leaders, which has been enchanted with ancient power unknown to the modern society.